
#N64 EMULATOR MAC SAVE GAME PATCH#
I know for a fact this patch will work with imported saves, because I got it to work on OpenEmu on my Mac, but one thing I'm wondering is if the encoding by the guy who made the patch is UTF-8 and Linux apparently wants everything in Ascii, but I'll have to ask that guy if that's the case. So after all that, I'm still sorta back where I started, since my imported save only works on the original Japanese version, not my patched rom. sra" ironically, when I tried clearing everything and then restarting the game from scratch with my downloaded save properly renamed, it overwrote the new save with a fresh blank empty one, but when I then copied over the new one with the downloaded one, it worked, so somehow it needs to establish a relationship with that filename first instead seeking it out, for lack of a better expression. sra filename built into the rom, or can I edit a file somewhere in my SD structure that changes the rom name, like something scraper related? And if it is built into the rom, is there any easy-ish way to patch it to something different? Thanks for your To follow up on this, I ran the original, unpatched rom and it created a cleanly named file of "Virtual Pro Wrestling 2 - Oudou Keishou (J). sra filename as? Is the Ocarina of Time (U) (V1.0). So I guess my question is, for the easier example of Finndersen's original question, what determines what mupen64plus writes the.

I downloaded Japanese text support (or at least I think I did it correctly) and it still isn't showing correctly, so I assume either the patched rom or the original was doing it to begin with I suppose I could confirm that when I get home from work today.
#N64 EMULATOR MAC SAVE GAME HOW TO#
sra savefile gets saved as a gibberish string of characters (�ް��� ���ڽ 2 (unknown rom).sra), to the extent that I can't even copy the filename to an imported save file because MC and Pixel don't know how to handle it. I have a similar problem with a fan-patched translation rom of Virtual Pro Wrestling 2 (Japan-only) where the mupen64plus. sra filename was different from the rom, and my assumption is that the emulator renames the save file to whatever official title it has inside the cartridge (hence the U, v1.0 and b1). At the end of his post, Finndersen here was asking why the. I've got a related question to this post which never totally seemed to get answered.

Re: Can't transfer save files (SRAM) between N64 emulators
